It's been a while. I didn't upload this one earlier (this was back in march) due to my lack of real confidence with it. I still think I could've done way, way better, but to this day I'm on self-set time constraints (post one thing a week on twitter) as my new year's resolution. This (+ a few others) were rushed out in one day, usually the weekend, because I just wouldn't feel like working much on my work days.
Well, I figured that it's always important to keep your work well within view of yourself and others, even if you're not quite proud of it. Just having a visual representation of how far you've come and everything you did helps keep a more positive attitude and high motivation.
So here's a rushed piece. I used mostly a master system palette, like the other, though with a few tiny changes. The original idea was just a metroidvania-type game with all the mechanics you'd expect... + a thirst meter, cause why not?